

With the disclaimer out of the way, it's time to take off - engage! These are the Voyages of the Starship No Man's Sky This particular title is aimed at a very specific audience and, accidentally or deliberately, it was advertised far too broadly for its own good.

I cannot stress this enough - NMS is not a game for everybody and if you start thinking that what I'm describing seems mundane or boring to you, assume that it is, because it probably will be. The problem with the game, from what I observed in other media, is that it's severely misunderstood. There are numerous ways to look at it and I'll make an attempt to explore them all in detail, but before you dive into the meat of this review, keep in mind that this is my subjective view on what the game is, why it ended up the way it did and whether you should play it or not. This game is extremely hard to write about or classify, and not for the lack of content, as there is plenty of it to be found. Upon completing the game's storyline I can absolutely understand why that's the case. NMS became quite the contentious game, with opinions spanning the entire spectrum of scores you could give, from "Perfect" to "Abysmal". Intrigued? That's exactly how No Man's Sky (NMS) introduces you to its world. an orb that speaks to you, filling you with an overwhelming desire to reach out to the stars, to find your destiny somewhere out there, in a galaxy filled with quintillions of planets.

Imagine waking up in an unfamiliar environment on a planet that seems alien to you, next to a space ship that you can only assume is your own, its cargo spilled across the landing site, with no memory of the events that transpired, or even of your own identity, with only one thing standing out on the scene - a chilling red orb, an orb that for some reason seems sentient.
